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 ArmA2 Tactical Combat: an invite to join

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{BDR}*Nemesi*




Nombre de messages : 3
Points : 5
Date d'inscription : 10/12/2009

ArmA2 Tactical Combat: an invite to join Empty
MessageSujet: ArmA2 Tactical Combat: an invite to join   ArmA2 Tactical Combat: an invite to join Icon_minitimeJeu 10 Déc - 16:59

Hi all

Unfortunately I can't speak french but I have a french translation of the message! This is an invite to join a PvP campaign in Arma2 Tactical Combat


Salut tout le monde
Je cherche des équipes de simulation ou de réalisme pour rejoindre une campagne multijoueur PvP dans l'ATC (Arma Tactical Combat)
http://www.arma-tactical-combat.com/

Arma Tactical Combat est la plus innovante équipe de compétition actuellement.
Notre objectif c'est de donner un environnement approprié a tous les clans et personnes qui veulent jouer avec de la tactique et de la stratégie, utilisant des forces a grande échelle (50 vs 50 joueurs) dans le champ de bataille pour accomplir leurs objectifs. L'ATC n'est pas une série de bataille pour différents points. L'ATC préconise l'utilisation de protocoles réels et les procédures militaires.

En gros, l'ATC consiste en un grand conflit entre 2 factions majeures (bluefor et redfor), et cela consiste en la domination de tout le Tchernarus. C'est compose de batailles hebdomadaires de contrôle de zone dans lesquelles les conditions geopolitiques de la carte peuvent etre a tout moment changées ( Bluefor qui prend le controle d'une position des Redfor ou vice versa ). Donc, tout l'environnement dans lequel se deroule l'ATC est en mutation continue.

Donc l'ATC prend place dans un grand environnement de cartes faites sur mesure (toutes suivent une procédure bien precise qui peut etre lue ici : http://www.arma-tactical-combat.com/phpBB3/viewtopic.php?f=17&t=107)

Si vous etes interessé pour rejoindre la bataille vous etes priés de vous enregistrer pour vous assurer une place a la guerre! L'enrolement est maintenant permanent. Le site est en renovation pendant que nous devenons ATC War Simulator. Pour plus de details contactez-moi.

Si vous voulez vous enroler ou enroler tout un clan veuillez vous enregistrer ici http://www.arma-tactical-combat.com/phpBB3/viewforum.php?f=10 ou contactez moi.

Attendant votre venue en guerre

Mais attention ce n'est pas un jeu

(Traduction by Spartan4ever)

Salut

{BDR}Nemesi
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[CTR]Gladius
Admin
[CTR]Gladius


Nombre de messages : 409
Age : 48
Localisation : Liège (Belgique)
Points : 38
Date d'inscription : 22/06/2007

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ArmA2 Tactical Combat: an invite to join Left_bar_bleue12/50ArmA2 Tactical Combat: an invite to join Empty_bar_bleue  (12/50)

ArmA2 Tactical Combat: an invite to join Empty
MessageSujet: Re: ArmA2 Tactical Combat: an invite to join   ArmA2 Tactical Combat: an invite to join Icon_minitimeJeu 10 Déc - 20:51

Hi Nemesi,

In fact we are just restarting this clan, and we don't plan to play any coop game before next january. But as soon as we're able to participate, be sure that the Centurions will be present, if we can play as a squad.

Thanx again for the invitation, I'll go hang around on your forums !

Gladius.
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http://www.clan-centurions.com
{BDR}*Nemesi*




Nombre de messages : 3
Points : 5
Date d'inscription : 10/12/2009

ArmA2 Tactical Combat: an invite to join Empty
MessageSujet: Re: ArmA2 Tactical Combat: an invite to join   ArmA2 Tactical Combat: an invite to join Icon_minitimeJeu 10 Déc - 21:04

Hi Gladius!

Thanks for your prompt reply, and nice to hear you are interested!

At the moment I'm contacting all teams interested in order to form two good factions, so the best is to keep in contact each other

we may have a TS meeting too and we have a french member actually (the one who made the translation) that may help if needed

since we have now the Christmas holidays january could fit, but we are in touch, let me know

btw the campaign is all humans, but coop-style, so you are the rigth team I think

hope to hear from you soon

Thanks for interest

Nemesi
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[CTR]Gladius
Admin
[CTR]Gladius


Nombre de messages : 409
Age : 48
Localisation : Liège (Belgique)
Points : 38
Date d'inscription : 22/06/2007

Fiche d'active
Spécialisation: Leader
OPEX:
ArmA2 Tactical Combat: an invite to join Left_bar_bleue12/50ArmA2 Tactical Combat: an invite to join Empty_bar_bleue  (12/50)

ArmA2 Tactical Combat: an invite to join Empty
MessageSujet: Re: ArmA2 Tactical Combat: an invite to join   ArmA2 Tactical Combat: an invite to join Icon_minitimeJeu 10 Déc - 21:38

From our point of view, the more realistic that campaign is, the happier we'll be ! If you have a french translator, that's ok, or else, we speak english around here Smile

I'll mail you as soon as I have more accurate forecasts concerning this clan.

Gladius
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http://www.clan-centurions.com
{BDR}*Nemesi*




Nombre de messages : 3
Points : 5
Date d'inscription : 10/12/2009

ArmA2 Tactical Combat: an invite to join Empty
MessageSujet: Re: ArmA2 Tactical Combat: an invite to join   ArmA2 Tactical Combat: an invite to join Icon_minitimeJeu 10 Déc - 21:45

Hi again

I'm posting now a FAQs list, it is in english, but I see there is no prob in reading, so this may better illustrate our game concept

we are in touch

THE CAMPAIGN: FAQs LIST

1. Battle day and time: tuesday at 20.30 GMT

2. Trainings

The trainings are depending on the faction (there willbe 2 factions consisting of allied teams, so the two factions will organize their own trainings, as an example we do a recon on map on thursday and a general training on monday), the two factions will nominate a general commander that will lead the operations, he is responsible for briefing and organizing his own faction forces, of course the commander can rotate if this is the agreement betweeen teams in the alliance, or can be the same for all the campaign

3. Can a team get stick together?

Definitely yes, you will be in one of the two factions with your team organization, and you will retain your tag, the aim of the ATC is to emphasize team work and cooperation between teams, your team will be allied with other teams and as specified above there will be a general commander who will lead
the operations, this commander is nominated by the faction and is responsible for elaborating and discussing the strategy with the squads leaders, of course each squad leader will have a precise objective and task in the operations. The battles are meant to be not only infantry but we will have also spec ops, armored units, helis, as our aim is to "simulate" as far as possible a military campaign between two armies not just a skirmish or a commando action

Another important thing to stress is that each soldier will have a precise role (examples rifleman, machine gunner, AT, crewman and so on..), and the equipment is adequate for the role, this means there are weapons restrictions to avoid everyone carrying the same equipment (examples all snipers or all heavy AT), the squads composition is made on the basis of real squads (of course this is much country-dependent so we have to set up some compromises to have "realistic" but flexible squads

4. About respawn

There is respawn but only for human personnel and transport vehicles, while combat vehicles and helis are limited in number. The reason of human personnel respawn is that the battle is 2
hrs long and we are simulating a war, not just a commando action, in this case the respawn is justified by the fact that it simulates reinforcments coming from behind the lines

I have to say that the soldiers will respawn in the main bases, and the bases are far away from the frontline, they can be as far as around 15-20 min by ground, so the death will be in any case penalizing for the squad, it will disrupt the squads that need to regroup. i think personally is not the respawn itself that makes the game realistic or not but the way the game is played, in this case we do not want to transform 2 hrs battle into a simple deatmatch

5. How realistic?

How realistic, this is hard to say, of course it is a videogame after all!! There is no rush to sectors, no points, we tried to develop a gameplay that emphasizes the use of a strategical approach, alliances, cooperation between teams, it is very important to have a good faction commander, good allies and good enemies as well, scores are not important but the use of good tactics, of course it is all dependant on players but the gameplay is discouraging those who just want to see statistics and score board

6. Mods/Addons

No mods or addons for the moment, but we can consider this for the future (for example ACE2 when we have a definitive more stable version)

Plese feel free to ask other questions and I'll add to the list

Thanks for attention
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Dutch




Nombre de messages : 1
Points : 1
Date d'inscription : 25/12/2009

ArmA2 Tactical Combat: an invite to join Empty
MessageSujet: Re: ArmA2 Tactical Combat: an invite to join   ArmA2 Tactical Combat: an invite to join Icon_minitimeSam 26 Déc - 21:30

Salut Gladius,

My name is Dutch, CEO of Unit 19 and acting spokesman / co-organizer for ATC.
A big commanders meeting is taking place in early January in which all participating clan leaders will have a seat.
You can expect an invitation from me in your emailbox one of these days.

In the meantime plz PM me your unit TS adress so we can get aquainted.

Respectfully,

E. Dutch
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